I'm having a problem.
I'm loading 9 drawables into 9 imageViews dynamically. (drawables are different each time) The drawable id is stored in the object class so when I load this drawable I set the ImageRessource to the imageView by using imageView.setImageRessource(myObject.getRessourceId()); Everything is working fine but when the 9 drawables are loaded, I see on the Android Memory Monitor that the allocate memory reaches 80MB and I think this isn't normal... (Is it?)
I tried different things to solve it:
- Load the drawable with the library Picasso.
- Use
BitmapFactory.decodeResssourceto create a Bitmap and then setImageBitmap on the imageView.
With all the techniques I tried, it takes 80MB of allocated memory.
I tried using different image resolution so in ldpi (~30Ko/image) and in xhdpi (~87Ko/image) but it doesn't change anything for each image loaded it takes about 5MB of allocated memory...
So my question is : How can I reduce the allocated memory for thoses images?
Thank you in advance, I can give parts of code if it's necessary.
Regards
PS: The ImageViews are created dynamically in the onCreate() method.
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